//=============================================================================
// BoomStick Inventory class
//=============================================================================
class BoomStick1_ extends BoomStick;

/*
replication
{
	reliable if ( Role < ROLE_Authority )
		ForceReload;
}

function bool AllowReload()
{
	if ( MagAmmoRemaining == 1 )
	{
		return false;
	}

	return super(KFWeaponShotgun).AllowReload();
}

simulated function ForceReload()
{
	MagAmmoRemaining = 0;
	SingleShotCount = 0;
	ClientSetSingleShotCount(SingleShotCount);
	SetPendingReload();
}

exec function ReloadMeNow()
{
	if ( MagAmmoRemaining == 1 )
	{
		ForceReload();
		return;
	}
	Super.ReloadMeNow();
}
*/

defaultproperties
{
	 Priority=250
	 InventoryGroup=2
     FireModeClass(0)=Class'BoomStick1AltFire'
     FireModeClass(1)=Class'BoomStick1Fire'
     PickupClass=Class'BoomStick1Pickup'
     AttachmentClass=Class'KFMod.BoomStickAttachment'
}
